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What Stuff Do I Need To Keep For Xcom2 War Of The Chosen

XCOM2 WotC TheChosen Assembled.jpg

" The Chosen are the most cunning enemies XCOM has e'er faced, each with unique strengths and weaknesses that will exist introduced with each new campaign. The Called are on the hunt for the Commander and volition kidnap, interrogate, and kill XCOM's soldiers to complete their objective. The Chosen can too invade the strategy layer and ravage XCOM's global operations. Find and raid the Chosen's strongholds to defeat the enemy for good." "

–Store Page Description

XCOM2 WotC chosen logo.jpg

The Called are three new unique alien enemies introduced in XCOM 2: War of the Chosen as the titular main antagonists, consisting of the Assassin, Warlock, and Hunter. They are boss-type enemies similar to the Alien Rulers, only with some key differences. Known similarities between the Chosen include:

  • The Chosen are able to appear on missions and harass XCOM soldiers.
    • When a Chosen is killed on a mission, it is resurrected at their Citadel and can appear again in future missions. This volition continue occurring until the Citadel Attack Mission is successfully completed.
  • The Chosen can all stupor (an upshot similar to Stunned) soldiers, and from at that place tin kidnap and interrogate them for information. Given plenty data, said Chosen can and so assault the Avenger.
  • Each Called has random strengths and weaknesses that will e'er exist unique to each member.
    • At to the lowest degree one of their weaknesses will be from one of the Resistance Faction soldiers (Reaper, Templar or Skirmisher).
    • Their power develops as the game progress, gaining new strengths and increasing health, damage, and armor.
  • All Chosen are immune to all mental damage condition (Disoriented, Panicked, Stunned, Heed Controlled, etc).
  • The Chosen control unlike regions. The opponent that appears volition almost always be the Called in control that mission's region.
  • The Chosen on the strategy layer will cripple XCOM by using different tactics, such as reducing XCOM's income.
  • Each Chosen will grant XCOM their unique weapons when they are defeated in the Citadel. Which tin can then be equipped on soldiers after a research project on that Chosen's equipment is completed.

Contents

  • i Appearance in Missions
  • 2 Hunting the Chosen
  • 3 Members
    • 3.one The Assassin
    • three.2 The Hunter
    • 3.iii The Warlock
  • four Knowledge and Sabotage
  • v Strengths and Weaknesses
  • 6 Weaponry
  • seven Trivia
  • eight References

Advent in Missions [ ]

  • The chance for a Chosen to announced on a mission is based on territory and their own separate timer.
  • With 'Lost and Abandoned', the first called will appear during that story mission and information technology will always exist an Assassin. Without 'Lost and Abandoned', yous will encounter the first called during the offset retaliation mission. Which called it will be is random.
  • In one case a Called is encountered, information technology has 0% adventure to appear on the next two missions, fifty% take a chance to appear on the 3rd, and a 100% risk to announced on the fourth.
  • Each chosen have their own separate timer, so it is possible to encounter Called in two or even three consecutive missions, if those missions were done in different Called territories. However, you cannot encounter the same chosen twice inside a 3 mission window, unless one of these missions is the Appearance Blacksite Set on.
  • Currently, the timers and chance for appearance are the same across all difficulties.
  • The Called are included in the Shadow Sleeping room's prediction numbers, but they volition not be listed directly. For example, if information technology states there are 9 enemies on a mission and you lot watch the map and count 8, a Chosen is probable to appear after the team is revealed.

Hunting the Chosen [ ]

  • A Citadel Set on mission can be unlocked for each Called by completing a 3-role serial of Covert Ops for their Resistance Faction rivals.
    • Each function requires a soldier at Sergeant, Lieutenant, and Major rank respectively.
    • Completing these operations is integral to gaining influence with the factions.
  • The assault mission consists of a two stages:
    • The first stage involves fighting through various alien and Appearance units toward the Ascension Sleeping room, a teleportation device tin can used to transport all present soldiers to the next phase.
    • The second stage is where the Chosen proper is encountered, every bit well as a the Sarcophagus that fuels their rapid resurrection.
      • The Sarcophagus is protected by a barrier that remains agile while the Chosen is alive. Once defeated, the barrier will autumn and the artifact will be open to attacks.
      • Subsequently a number of turns (based on difficulty) the Chosen will revive at full wellness and the barrier will return.
      • During The Called's healing process multiple enemies will spawn
      • Once the Sarcophagus is destroyed, the Chosen will revive one last fourth dimension with fractional health. Defeating it volition end the mission and grant its weapons to XCOM for research and utilise.

Members [ ]

The Assassin [ ]

Main article: The Assassin
Xcom 2 wotc assassin hero.jpg

The Assassin uses stealth and trickery to confuse her enemies, preferring close range combat with her shotgun and sword. She can enter darkening, use a blinding grenade that reduces soldiers' range of vision, and launch an energy wave that tin daze multiple soldiers. She favors striking and run tactics, striking a soldier and and so escaping dorsum into concealment.

The Hunter [ ]

Primary article: The Hunter
Xcom2 wotc hunter 001.jpg

The Hunter is a long-range specialist, wielding a high-powered sniper rifle to dispatch unaware foes. He prefers to stay far from XCOM, attempting to fire a two-plow Tracking Shot at random soldiers. When in range, he will summon Advent forces to distract the squad while employing a variety of ranged attacks to kill or capture soldiers. His Grappling Hook gives him an extraordinary range of movement for flanking your squad

The Warlock [ ]

Main article: The Warlock
Warlock chosen hero.jpg

The Warlock is a powerful psionic specialist that employs debilitating listen effects and summoning to control the battlefield. The Warlock wields a diversity of powers that include a chain stun, teleporting allies at will, listen controlling multiple enemies, and summoning Spectral Zombies to attack the squad. He will prefer to remain at a distance, summoning Spectral Zombies periodically to complicate battles. When engaged, he will begin using his other abilities, which volition then include summoning a Spectral Army that must be defeated before he can exist attacked again. When unable to employ psionics, he will resort to firing his assault rifle.

Knowledge and Sabotage [ ]

Each of the Chosen gradually gains cognition about XCOM over the duration of the entrada. They tin besides capture or interrogate soldiers on the battlefield to heave their progress. Equally their noesis increases, their sabotage efforts will escalate, inflicting random negative events :

  • Decreasing XCOM income in a region
  • Inflicting the "Fear of the Called" trait on several soldiers
  • Injuring Engineers and Scientists, or extending the recovery fourth dimension for wounded troops
  • Destruction of inventory items, either on the Avenger or the Black Market
  • Delaying the current Research project or Covert Op

When a Called reaches maximum noesis level, they will launch an attack on the Avenger. If the actor does non fight off this attack, the Commander is captured and the game is over. If the thespian does fight off the attack, the Called will drop downwards to the previous knowledge level and need to assemble more information to attack once more.

Chosen practice not ordinarily share knowledge with each other. However this can exist temporarily changed by a Dark Consequence.

Strengths and Weaknesses [ ]

Chosen accept strengths and weaknesses that they volition develop over fourth dimension. These strengths and weaknesses are wide in nature, only typically are useful or plumbing fixtures for the Chosen in question. Each of the Chosen will start with 2 Strengths and proceeds more than over time, up to 5 Strengths, but they always start with 2 Weaknesses which practice not change throughout the course of the game. Strengths And Weaknesses are unique: ii Called will not have whatever same strength and weakness.

Known Called weaknesses include one of:

  • Adversary: Reapers - Takes additional impairment from Reapers.
  • Adversary: Skirmishers - Takes additional harm from Skirmishers.
  • Adversary: Templars - Takes additional damage from Templars.

...and any of the following:

  • Shell-shocked - Takes additional damage from explosives.
  • Groundling - Easier to target from elevated positions.
  • Brittle - Takes additional damage from close range attacks.
  • Bewildered - The Chosen takes boosted harm when attacked iii+ times in a single turn.

The Adversary weaknesses are mutually exclusive; each Chosen always gains an antagonist as i of their weaknesses, and a Called cannot gain a second or have an adversary the same every bit another Called'southward.

The strengths that they may obtain include the following;

  • Full general - The Chosen may summon ADVENT Troopers.
  • Mechlord - Chosen may summon mechanical units (Such equally ADVENT MEC, Codex, Sectopod).
  • Beastmaster - The Chosen may summon cruel enemies (Melee units, such as Chryssalids, Berserkers, and Faceless).
  • Shogun - The Chosen may summon Appearance Stun Lancers.
  • Prelate - The Chosen tin summon Appearance Priests.
  • Blast Shield - The Chosen takes no damage from explosives. (Annotation: The Chosen tin nevertheless exist harmed past non-explosive heavy weapons, similar the Plasma Blaster.)
  • Immunity: Melee - Melee attacks deal no harm to the Chosen.
  • All Seeing - The Chosen will reveal Concealed units within their line of sight.
  • Kinetic Plating - Missed shots against the Chosen give them shields.
    • Effects that trigger the "Immune" message will also trigger this.
  • Regeneration - The Called will regenerate lost health after every Chosen activeness.
  • Low Profile - The Chosen'due south Defense is increased later on the first assault of every actor plough against them.
  • Planewalker - The Chosen will teleport subsequently taking harm.
  • Shadowstep - The Chosen does not trigger overwatch or reaction shots.
  • Watchful - The Chosen tin can enter overwatch upon catastrophe their turn.
  • Brutal - The Called's attacks subtract the Will of any soldiers in sight.
  • Soulstealer - The Chosen gains health when any nearby enemies take damage.
  • Revenge - The Called has a hazard to fire dorsum subsequently missed shots.

There are certain rules in the forcefulness randomization.

  • General, Mechlord, Beastmaster, Shogun, and Prelate are mutually sectional; each Chosen tin can have only one.
  • Called cannot start with certain strengths, such as Planewalker.
  • Chosen cannot gain strengths that completely counter certain weaknesses. They can't have Smash Shield and Shell-Shocked. However, they tin gain Allowed to Melee and still be Brittle since it still works on brusk-range shots.

Weaponry [ ]

Afterwards a Chosen has been permanently defeated, they will drop their weapons for XCOM's use after existence researched. The post-obit is a description of each Chosen weapon; they are Tier 3 weapon equivalents merely typically with a special power. All primary weapons take an extra weapon upgrade slot and all slots are filled with Superior weapon upgrades.

The Chosen weapons are unique and cannot be replicated and volition exist permanently lost if the soldier equipped with them is killed and not evacuated. Soldiers cannot equip these weapons until yous unlock them with a inquiry project.

Assassin

  • Arashi - A Shotgun with a Laser Sight, Hair Trigger, Expanded Magazine and Stock. Has much lower range penalties compared to normal shotguns. Deals identical damage to the Storm Gun.
  • Katana - A sword that is guaranteed to hit its target and cannot be dodged. Ignores up to v armor on the target. Has a higher impairment output compared to the Fusion Bract or the Fusion Axe.

Warlock

  • Disruptor Burglarize - An Assail Burglarize with a Scope, Expanded Magazine, Pilus Trigger and Stock. Shots at Psionic enemies are guaranteed to critically hit. Deals identical damage to the Plasma Rifle.

Hunter

  • Darklance - A Sniper Rifle with a Scope, Hair Trigger, Autoloader and Stock. Shooting the Darklance only costs a single action, allowing for shooting after moving or other single-activity abilities. Deals identical damage to the Plasma Lance.
  • Darkclaw - A powerful pistol that will ignore up to 5 armor on targets. Deals much college damage compared to the Beam Pistol.

Trivia [ ]

  • It is hinted at by their voice lines and confirmed in the archives within the Commander'south Quarters that the Called were once human, changed into what they are now by the Elders.
    • Withal, other lines imply they have been involved in other campaigns entirely.
  • According to Pratal Mox, the Chosen Assassin actively hunts deserting Appearance troops.
  • The Called are exceptionally alpine, taller than SPARKs and roughly double the top of a human.
  • If the Called survive to the stop of the game, all 3 may announced during the Conflicting Fortress Set on. This does not announced to take any effect on the story, and the Chosen'south entry animations may be glitched.[ane]
  • Besides appearing as the "Assassin", "Warlock" or "Hunter", each Chosen encountered will have a randomly generated name and nickname. These will change from campaign to entrada. For example, the Assassinator may have the name "Kon-Il Masha" and the nickname "Nightqueen".
  • Information technology is possible that when finally facing a Chosen at their stronghold (Warlock only, verification needed for other two) that displays their name equally "Wholename Mixedcase" with the words "Really LONG NICKNAME" underneath. This is probable a bug.

References [ ]

  1. 'XCOM 2: State of war of the Chosen - Final Mission With All Called' on YouTube

What Stuff Do I Need To Keep For Xcom2 War Of The Chosen,

Source: https://xcom.fandom.com/wiki/The_Chosen

Posted by: reyeshateculd.blogspot.com

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